[PyOpenGL-Users] Orthographic zoom
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From: Prashant S. <ani...@ya...> - 2008-07-08 05:00:27
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Hi, How to implement 'zoom' when designing an orthographic view base application. I would prefer if there is a way where we can move camera in/out on screen axis to perform zoom. It's similar to commercial 3D application like Maya or 3ds max where you an move the orthographic camera. I have tried using 'glScale' but it doesn't meet my requirements. 'glOrtho' doesn't support camera position. Do I have to go for 'glPerspective' ? |