Re: [PyOpenGL-Users] Rendering performance under wxPython
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From: Jason H. <jas...@vo...> - 2008-06-02 21:58:46
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Ignore my previous post. I just learned about display lists and I no longer have any performance problems. In fact, I can now easily render over 120,000 points. -Jason From: Jason Hayes Sent: Monday, June 02, 2008 3:57 PM To: 'pyo...@li...' Subject: Rendering performance under wxPython Hi, I am pretty new to using PyOpenGL (and OpenGL in general) and had a rendering performance question. I am embedding an opengl canvas into a wx.Frame. On my canvas, I am simply rendering ~10,000 points and the performance is chugging. I'm trying to determine if the limiting factor is wxPython or PyOpenGL? I doubt that OpenGL really has a problem with this many points, but maybe I'm doing something wrong. Attached is a text file of the code. Any feedback is appreciated. Thanks. _________________________________ Jason Hayes Technical Art Director THQ / Volition "Whenever I'm about to do something, I think "would an idiot do that?" and if they would, I do not do that thing." - Dwight Schrute |