[PyOpenGL-Devel] [ pyopengl-Bugs-877228 ] glDeleteTextures crash?
Brought to you by:
mcfletch
From: SourceForge.net <no...@so...> - 2004-01-16 00:34:26
|
Bugs item #877228, was opened at 2004-01-14 15:28 Message generated for change (Comment added) made by nobody You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=105988&aid=877228&group_id=5988 Category: GL Group: None Status: Open Resolution: None Priority: 5 Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) Summary: glDeleteTextures crash? Initial Comment: I was writing something to manage textures, and when trying to free up some unused textures, it seems to cause a crash. I'm using Win 98, on 2 machines: one with a 3D card, one without. It crashes on each when I call glDeleteTextures. ---------------------------------------------------------------------- Comment By: Nobody/Anonymous (nobody) Date: 2004-01-15 16:34 Message: Logged In: NO Oh.. Without Numeric. With Numeric, it appears to not crash. Uninstalling Numeric, and then running results in a crash. Crash is possibly a bit more visible when running in IDLE. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=105988&aid=877228&group_id=5988 |