Re: [PyOpenGL-Devel] New PyOpenGL-2.0.0.44.win32-py2.2.exe based on Numeric 22.0?
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mcfletch
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From: <il...@ya...> - 2002-11-30 07:30:38
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I had a whack at using mingw, but there are a number of linking problems. The conversion process for the python dll into a gcc friendly lib doesn't work so well for the functions pyopengl uses. Why the python people don't release python libs to work with gcc on windows is beyond me ;') I'm going to have a go trying to fix the link errors, and see how I go from there. If I can't get it working by next week I might have to blow $200 on msvc :( I gave someone your build notes, which were very helpful, but they couldn't get the togl part working. The rest worked for them though. --- "Mike C. Fletcher" <mcf...@ro...> wrote: > Rene > > See an old mail from me (to you, cc'd to > pyopengl-users) "Re: Build > notes..." which went into some detail regarding what > I needed to do to > get togl to build on Win2K w/ VC++. We had a "write > docs on build > process" todo in that email exchange :) . > > Enjoy, > Mike > > Rene Dudfield wrote: > > >Anyone know how to make the installer from that > code? > > > > > ... > > >However I can't figure out how to build togl in > >windows? Can you shed some light on this? > > > >I got some extentions compiled with mingw tonight, > so > >I don't think I'll need msvc to make a release. > > > > > ... > __________________________________________________ Do You Yahoo!? Everything you'll ever need on one web page from News and Sport to Email and Music Charts http://uk.my.yahoo.com |