Re: [PyOpenGL-Devel] New PyOpenGL-2.0.0.44.win32-py2.2.exe based on Numeric 22.0?
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From: <il...@ya...> - 2002-11-19 15:06:53
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Anyone know how to make the installer from that code? I was planning on using inno setup for the pre-release. Perhaps you could use that? http://www.jrsoftware.org/isinfo.php I'm going to be making a new pre-release soon from the current cvs. It will be against Numeric 22. So maybe you could wait for that instead? However I can't figure out how to build togl in windows? Can you shed some light on this? I got some extentions compiled with mingw tonight, so I don't think I'll need msvc to make a release. --- "David C. Morrill" <dmo...@au...> wrote: > Would it be possible to update the current Win32 > PyOpenGL-2.0.0.44.win32-py2.2.exe installer to a > version of PyOpenGL built > against Numeric 22.0 (i.e. the latest version of > Numeric)? > > I just spent a day tracking down a problem caused by > upgrading my Numeric to > 22.0 and then having my PyOpenGL/Togl based > application suddenly start > trapping. After a lot of work rebuilding PyOpenGL > against Numeric 22.0, my > application is working again. It would be nice if > the Win32 installer files > were built against the latest Numeric. > > Thanks, > Dave Morrill > > __________________________________________________ Do You Yahoo!? Everything you'll ever need on one web page from News and Sport to Email and Music Charts http://uk.my.yahoo.com |