Re: [PyOpenGL-Devel] new semi-release soon.
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mcfletch
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From: Mike C. F. <mcf...@ro...> - 2002-11-18 12:48:26
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Should be, but it'll be dog slow without serious optimisations (which is part of why I need to re-tool the traversals). Even in C the author of the algo suggests it requires lots of optimisations. (It does 1+Nx2 full rendering passes (opaque+transparent) for N lights in the scene + 2xM shadow-volume-rendering passes). Will require ways to auto-cull shapes according to light cones/spheres, and ways to test for shadow-volume intersections with the frustum (among othe requirements). That all requires mechanisms for manipulating/calculating relative scenegraph path matrices and the like. Should have those tools anyway, but I haven't needed them until now in OpenGLContext. Oh well, such is life, Mike Rene Dudfield wrote: > --- "Mike C. Fletcher" <mcf...@ro...> wrote: > > >>Sounds fine to me. >> >>BTW: I've been working on OpenGLContext this weekend >>(one of my >>long-standing todos was to create a robust >>stencil-buffer-based shadow >>renderer). It's going darn slowly (in the middle I >>realised I needed to >>re-tool the entire scenegraph engine). I've got the >>shadow-volume >>calculation done, it's just a matter of integrating >>it into the >>traversal mechanisms. >> >>Have fun, >>Mike >> >> > > >ooh! that sounds nice :) > > > >__________________________________________________ >Do You Yahoo!? >Everything you'll ever need on one web page >from News and Sport to Email and Music Charts >http://uk.my.yahoo.com > > >------------------------------------------------------- >This sf.net email is sponsored by: To learn the basics of securing >your web site with SSL, click here to get a FREE TRIAL of a Thawte >Server Certificate: http://www.gothawte.com/rd524.html >_______________________________________________ >PyOpenGL Homepage >http://pyopengl.sourceforge.net >_______________________________________________ >PyOpenGL-Devel mailing list >PyO...@li... >https://lists.sourceforge.net/lists/listinfo/pyopengl-devel > > > -- _______________________________________ Mike C. Fletcher Designer, VR Plumber, Coder http://members.rogers.com/mcfletch/ |