[PyOpenGL-Devel] [ pyopengl-Bugs-1878648 ] glShaderSource wrapper not loaded properly
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From: SourceForge.net <no...@so...> - 2008-01-24 03:05:06
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Bugs item #1878648, was opened at 2008-01-23 22:05 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=105988&aid=1878648&group_id=5988 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: GL Group: v3.0.0 Status: Open Resolution: None Priority: 5 Private: No Submitted By: tkerwin (tkerwin) Assigned to: Nobody/Anonymous (nobody) Summary: glShaderSource wrapper not loaded properly Initial Comment: When I try to use glShaderSource, I get this error message: File "C:\Python25\Lib\site-packages\OpenGL\platform\baseplatform.py", line 253, in __call__ return self( *args, **named ) TypeError: this function takes 4 arguments (2 given) I was expecting it to require two arguments from the documentation. From glancing at the code, it seems like the wrapper is in there, but perhaps not loading properly. Is there any workaround for this to get shaders working? ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=105988&aid=1878648&group_id=5988 |