Hi PyOpenGL people,

I'm using a computer whose graphics card has decent DirectX 9 support but very outdated GL drivers, and I've had some success writing OpenGL programs using Google Angle library (which translates GL into DX, including GLSL -> HLSL) from C++. I'd like to work on adding Angle support to PyOpenGL, but I have no clue where to begin. Would anybody be willing to give me some guidance?