On Fri, Dec 11, 2009 at 7:41 AM, Mike C. Fletcher <mcfletch@vrplumber.com> wrote:
Thing is, there hasn't been a hardware implementation of
glRotate/glScale/glTranslate in a long time, from what I'm told.  The GL
has just been implementing all of the "legacy" transformation code in
simple (read not-very-optimized) C code in the driver which then passed
the results into the shader it was building under the covers to render
the legacy shading model. 
I stand corrected.  However, not-very optimized C code is better than optimized Python code, I assume . . .