On Sun, Jul 5, 2009 at 12:39 PM, Mike C. Fletcher <mcfletch@vrplumber.com> wrote:
Ian Mallett wrote:

> This might be a good time to bring up a long standing issue.
> Personally, I'm getting null function errors--the only way I've gotten
> shaders to work is with ARB, and I'm not sure why.
Missed this.

Can you give more details and/or a test-case?
Well, this didn't work...

I might have been referring to simple tests like:

>>> from OpenGL.GL import *
>>> glCreateShader
<OpenGL.platform.baseplatform.glCreateShader object at 0x02C03090>
>>> glCreateShader()
Traceback (most recent call last):
  File "<pyshell#2>", line 1, in <module>
  File "C:\dev\Python25\Lib\site-packages\OpenGL\platform\baseplatform.py", line 299, in __call__
    self.__name__, self.__name__,
NullFunctionError: Attempt to call an undefined function glCreateShader, check for bool(glCreateShader) before calling

Simply missing something?