I have the example code below, simplified from a larger project. I have been trying to make alpha channels work i have enabled blending and written a similar example using pygame which works. How ever setting up opengl to work with a glx context seems to stop blending from working, i have a feeling i need to enabel some parameter to the gl context setup but have not been able to find out what that parameter is.

Any suggestions on why this is not working, i have tried on two different machines one with high end radeon and another with an intel graphics card both do the same however.


Any help would be most appreciated.