On Fri, Feb 3, 2012 at 11:09 AM, Mike C. Fletcher <mcfletch@vrplumber.com> wrote:
The tess issues seem to have been there for a long time; it works perfectly well in OpenGLContext' usage and tests, and even works if I copy the OpenGLContext test into a raw test, but the original test doesn't generate vertices (it wasn't checking for that previously).  At this point I'm assuming this is just a test-setup issue, so not a critical fix.
Yeah, I'm not too concerned about gluTess* stuff; there's hardware support for tessellation now, which is better.  And I can honestly say, I've not had need for either.

I am having a new problem, however.  glutInit is failing.  The error looks something like:
Traceback (most recent call last):
  File "<pyshell#2>", line 1, in <module>
  File "C:\dev\Python26\lib\site-packages\pyopengl-3.0.2a4-py2.6.egg\OpenGL\GLUT\special.py", line 324, in glutInit
    _base_glutInit( ctypes.byref(count), holder )
TypeError: 'NoneType' object is not callable

There are similar problems with other GLUT functions.  I read somewhere that this may be due to 64 bit issues (i.e., PyOpenGL is trying to use a glut32.dll compiled for 32 bit platforms).  Is this the case?  And is there a way to solve it for the general case?