I got PyOpenGL working just fine with Numpy on WinXP 64-bit without any significant difficulties that I can recall. Win7 64-bit was similarly trivial. I see no reason why Numeric support should be continued just because of 64-bit concerns.


On Sun, Jul 14, 2013 at 7:28 PM, Mike C. Fletcher <mcfletch@vrplumber.com> wrote:
On 13-07-14 06:42 PM, Tcll wrote:
> just giving my input on this...
> I think this would harshly affect x64 users, as NumPy doesn't have an x64 build.
> I havn't checked to see if Numeric does or not,
> but I just think it would be better to leave it UNTIL NumPy has an x64 build ;)
I'm not sure what you're saying precisely:

  * by x64, I'm guessing you mean Win64?
      o there's definitely NumPy available on x64 Linux and OSX
        platforms (I use x64 Linux as my primary)
      o there are unofficial Numpy builds for Win64 on the unofficial
        Win64 python builds page
          + http://www.lfd.uci.edu/~gohlke/pythonlibs/#numpy
      o my understanding is that the Win64 issues is down to the lack of
        a suitable free Fortran compiler with which to do the
        compilation (though that's just hearsay)
  * Numeric is *ancient*, the chance that *it* has been ported to Win64
    seems remote
      o I see no binary releases for Win64 at all in Numeric
      o it's last binary release was made for python 2.4 (which we don't
        support in PyOpenGL anyway) in 2005
      o The next release of PyOpenGL likely should just target 2.6+, to
        make the code base cleanly modernized

If you're saying "nothing should change in PyOpenGL until numpy has an
x64 build"... it doesn't really seem like a compelling argument to me.

List copied, in case there are others who feel strongly on this point,

   Mike C. Fletcher
   Designer, VR Plumber, Coder

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