As I'm trying to get my program fit for the future, I would like to
avoid "downgrading" to 32 bit python.
I tracked the problem a bit further:
self.framebuffer_id = glGenFramebuffers(1);
fbo = ctypes.c_uint(1)
self.framebuffer_id = int(fbo.value)
I'm not sure if the code is ctype-wise correct but I think that doesn't
make a real difference for the error:
File "C:\Users\Patrick\Dev\PCT\open_gl_widgets.py", line 203, in __init__
Traceback (most recent call last):
File "C:\Python27\lib\site-packages\OpenGL\platform\baseplatform.py",line 379, in __call__
return self( *args, **named )WindowsError: exception: access violation writing 0xFFFFFFFFE812A790
Could anyone from the developers please help me track down the problem
further? I'm very happy to assist in fixing this problem!
Am 03.04.2013 17:50, schrieb Cyrille Rossant:
> I had a similar problem with a similar configuration and a similar
> graphics card. I couldn't solve the problem, so I ended up removing my
> whole 64 bits Python distribution and reinstalling everything with
> Python 32 bits... and it worked.