Also, I have noticed that in python, glSelectBuffer (size) → None is the specification. So, how am I supposed to use selectBuff. Because in C++, we also pass selectBuff's reference to the function.
I am not clear as to how do we use glSelectBuffer in pyopengl.
So far, I have tried to convert it to python and my attempt is as follows:
Python code:- http://sprunge.us/JPUj?python
C++ code:- http://sprunge.us/YPhU?c++