Also, I have noticed that in python, glSelectBuffer (size) → None is the specification. So, how am I supposed to use selectBuff. Because in C++, we also pass selectBuff's reference to the function.

On Mon, Apr 18, 2011 at 5:33 PM, Abhijeet Rastogi <abhijeet.1989@gmail.com> wrote:
Hi,

I am not clear as to how do we use glSelectBuffer in pyopengl.

So far, I have tried to convert it to python and my attempt is as follows:
Python code:- http://sprunge.us/JPUj?python
C++ code:- http://sprunge.us/YPhU?c++

 



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Regards,
Abhijeet Rastogi (shadyabhi)
http://www.google.com/profiles/abhijeet.1989