On Thu, Sep 16, 2010 at 1:53 PM, Almar Klein <almar.klein@gmail.com> wrote:
Ah, if that works for you, that's the best way I guess. In my application I don't have that luxury; the textures can be of any size...
Unfortunately, it doesn't.  I'm making a library, so the textures can be any size.  But I added an automatic routine that can (if the user wishes) resize to a power of two. 

And evidently, it's good practice to make them sized to a power of two in the first place.