On Thu, Sep 16, 2010 at 1:53 PM, Almar Klein <firstname.lastname@example.org> wrote:
Ah, if that works for you, that's the best way I guess. In my application I don't have that luxury; the textures can be of any size...
Unfortunately, it doesn't. I'm making a library, so the textures can be any size. But I added an automatic routine that can (if the user wishes) resize to a power of two.
And evidently, it's good practice to make them sized to a power of two in the first place.