So, I've run into a problem where I need to create a mipmapped float32 texture. My mipmapping code works fine for normal, 8 bit textures, but not for 32 bit textures. My code:
#data = numpy.ndarray, float32, and 500x500x3
...complains that the the 7th argument ("data") is the wrong type. So . . . what type should it be?
What to do?