Content-Type: multipart/alternative; boundary="----_=_NextPart_002_01C8C4F3.31839FE2" ------_=_NextPart_002_01C8C4F3.31839FE2 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable Hi, I am pretty new to using PyOpenGL (and OpenGL in general) and had a rendering performance question. I am embedding an opengl canvas into a wx.Frame. On my canvas, I am simply rendering ~10,000 points and the performance is chugging. I'm trying to determine if the limiting factor is wxPython or PyOpenGL? I doubt that OpenGL really has a problem with this many points, but maybe I'm doing something wrong. Attached is a text file of the code. =20 Any feedback is appreciated. Thanks. =20 _________________________________ Jason Hayes Technical Art Director THQ / Volition =20 "Whenever I'm about to do something, I think=20 "would an idiot do that?" and if they would,=20 I do not do that thing." =20 - Dwight Schrute ------_=_NextPart_002_01C8C4F3.31839FE2 Content-Type: text/html; charset="us-ascii" Content-Transfer-Encoding: quoted-printable

Hi, I am pretty new to using PyOpenGL (and OpenGL = in general) and had a rendering performance question.  I am embedding = an opengl canvas into a wx.Frame.  On my canvas, I am simply rendering = ~10,000 points and the performance is chugging.  I’m trying to = determine if the limiting factor is wxPython or PyOpenGL?  I doubt that OpenGL = really has a problem with this many points, but maybe I’m doing something = wrong.  Attached is a text file of the code.

 

Any feedback is appreciated.  = Thanks.

 

_____________= ____________________

Jason Hayes

Technical Art Director

THQ / Volition

 

"Wheneve= r I'm about to do something, I think

"would an idiot<= /b> do = that?" and if they would,

I do not do that = thing."

 

  &= nbsp;           &n= bsp;           &nb= sp;           &nbs= p;  - Dwight Schrute

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