On 12-02-03 01:30 AM, Ian Mallett wrote:
On Thu, Feb 2, 2012 at 3:10 PM, Mike C. Fletcher <firstname.lastname@example.org>
> That sounds like a failure in the platform module,
that is, either it
It was actually a failure in the refactoring done for the
auto-generation. It worked fine on OS-X and Linux, but
Windows, where there is a distinction between core and
I'm still seeing a test failure in the GLU tessellation
both Win64 and Linux64), but I've fixed a crashing problem
Win64. I'll release another alpha in a few moments to pick
fixes, but expect we'll need another fairly soon to pick up
fixes when I get them.
Where can I get current source/builds? I couldn't find
anything recent on SourceForge.
The tess issues seem to have been there for a long time; it works
perfectly well in OpenGLContext' usage and tests, and even works if
I copy the OpenGLContext test into a raw test, but the original test
doesn't generate vertices (it wasn't checking for that previously).
At this point I'm assuming this is just a test-setup issue, so not a
Mike C. Fletcher
Designer, VR Plumber, Coder