On 12-02-03 01:30 AM, Ian Mallett wrote:
Hi,
On Thu, Feb 2, 2012 at 3:10 PM, Mike C. Fletcher <mcfletch@vrplumber.com> wrote:
> That sounds like a failure in the platform module, that is, either it
It was actually a failure in the refactoring done for the raw hierarchy
auto-generation.  It worked fine on OS-X and Linux, but failed on
Windows, where there is a distinction between core and extension procedures.

I'm still seeing a test failure in the GLU tessellation mechanism (on
both Win64 and Linux64), but I've fixed a crashing problem there on
Win64.  I'll release another alpha in a few moments to pick up those
fixes, but expect we'll need another fairly soon to pick up the tess
fixes when I get them. 
Where can I get current source/builds?  I couldn't find anything recent on SourceForge.
Releases/downloads:
http://pypi.python.org/pypi/PyOpenGL

Source code:
https://code.launchpad.net/pyopengl

The tess issues seem to have been there for a long time; it works perfectly well in OpenGLContext' usage and tests, and even works if I copy the OpenGLContext test into a raw test, but the original test doesn't generate vertices (it wasn't checking for that previously).  At this point I'm assuming this is just a test-setup issue, so not a critical fix.

HTH,
Mike

-- 
________________________________________________
  Mike C. Fletcher
  Designer, VR Plumber, Coder
  http://www.vrplumber.com
  http://blog.vrplumber.com