On 11-09-11 11:50 PM, T.J. Jankun-Kelly wrote:
I'm adapting my Computer Graphics class to the 3.2
Core Profile (as it is now supported by OS X). However,
GLUT.framework does not expose methods to create contexts before
creating windows (so I can't request a 3.2 context) and freeglut
is X based, not Cocoa, so I'm not sure if it'll work (and I'd
rather not go X). So, a few questions:
Those extensions in FreeGLUT are present in bzr head, which should
be out as PyOpenGL 3.0.2a1 in a few hours, if nothing goes terribly
- Has anyone gotten PyOpenGL and OpenGL 3.2 to work on OS X?
With what means of generating/managing windows?
- Similar question for Windows. The Glut interface for
PyOpenGL does't expose the freeglut glutInitContextVersion et al
so I'm not sure how one would do about it there.
Mike C. Fletcher
Designer, VR Plumber, Coder