Would be nice to have a Quaternion SLERP function such that firstQuat.SLERP( secondQuat, fraction) would return the appropriate Quaternion representing the fractional rotation between the two Quaternions.
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Implemented in OpenGLContext/quaternion.py as method Quaternion.slerp(other, fraction, minimalStep) from code in Gamasutra article.
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Logged In: YES
user_id=34901
Implemented in OpenGLContext/quaternion.py as method
Quaternion.slerp(other, fraction, minimalStep) from code in
Gamasutra article.
Logged In: YES
user_id=34901
Implemented in OpenGLContext/quaternion.py as method
Quaternion.slerp(other, fraction, minimalStep) from code in
Gamasutra article.
Logged In: YES
user_id=34901
Implemented in OpenGLContext/quaternion.py as method
Quaternion.slerp(other, fraction, minimalStep) from code in
Gamasutra article.