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#266 Insufficient argument checking for glVertexAttribPointer

v3.0.0
open
nobody
None
5
2015-03-19
2015-03-19
No

When using glVertexAttribPointer one has to use None or a ctyped pointer to work properly, but there is no error when using an int like 0 it just doesn't work as expected (rendering nothing in my case).

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