GL_1_1.GL_TEXTURE_DEPTH and COMPONENT_COUNTS
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mcfletch
When using glGetTexImage to read a 3D texture, this fails because GL_1_1.GL_TEXTURE_DEPTH is missing in OpenGL/GL/images.py, glGetTexImage.
In the same file, the call to images.COMPONENT_COUNTS.update should include
GL_RED_INTEGER,
GL_GREEN_INTEGER,
GL_BLUE_INTEGER,
GL_RG_INTEGER,
GL_RGB_INTEGER,
GL_RGBA_INTEGER,
GL_BGR_INTEGER,
GL_BGRA_INTEGER.