glDeleteTextures causes Bus Error on iMac (intel)
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mcfletch
using PyOpenGl (over pygame) anytime I call
glDeleteTextures on my intel imac python crashes with:
Fatal Python error: (pygame parachute) Bus Error
I'm using:
PyOpenGL-2.0.2.01-py2.4-macosx10.4.zip
from:
http://pythonmac.org/packages/py24-fat/index.html
It doesn't seem to matter if glDeleteTextures is given
a valid textureid or not, it crashes whether I've done
any other calls or not, and all the code that crashes
works fine on PC machines (win2k and winXP). I haven't
tested on any PowerPC macs.
Logged In: NO
I can confirm this bug (iMac Core 2 Duo using a NVIDIA GeForce 7300 GT). I am using pyopengl from darwinports.
Any ideas how to fix/work around it?