In several places in the online documentation, the word
"format" is clearly missing. For example, in
http://pyopengl.sourceforge.net/documentation/manual/glTexImage2D.3G.xml
line 65 reads (in part):
"Specifies the of the pixel data."
This particular omission crops up in 8 places (in the
2.0.2 version I downloaded):
----
cd /tmp/PyOpenGL-2.0.2.01/
find . -type f -print0 | xargs -0 grep -n "Specifies
the of the pixel data"
./OpenGL/doc/xhtml/glDrawPixels.3G.xml:10: Specifies
the of the pixel data. Symbolic constants
<tt>GL_COLOR_INDEX</tt>,
./OpenGL/doc/xhtml/glReadPixels.3G.xml:14: Specifies
the of the pixel data. The following symbolic values
are accepted:
./OpenGL/doc/xhtml/glTexImage1D.3G.xml:50: Specifies
the of the pixel data. The following symbolic values
are accepted:
./OpenGL/doc/xhtml/glTexImage2D.3G.xml:65: Specifies
the of the pixel data. The following symbolic values
are accepted:
./OpenGL/doc/xhtml/glTexImage3D.3G.xml:87: Specifies
the of the pixel data. The following symbolic values
are accepted:
./OpenGL/doc/xhtml/glTexSubImage1D.3G.xml:17:
Specifies the of the pixel data. The following symbolic
values are accepted:
./OpenGL/doc/xhtml/glTexSubImage2D.3G.xml:21:
Specifies the of the pixel data. The following symbolic
values are accepted:
./OpenGL/doc/xhtml/glTexSubImage3D.3G.xml:25:
Specifies the of the pixel data. The following symbolic
values are accepted:
----
...but there are many more places where the word
"format" has clearly been mysteriously deleted.
I'm sorry I couldn't do more to track this down, but I
don't know where the source files for the documentation
are (despite digging through the CVS repository for a
long time).
(On another note, there should be a v2.0.2 Group in
this bug-reporting tool.)