I want to simulate a rope in ODE.
I am using a hinge joint, to constrain the rope to the z axis.
I attach one end of the rope to the environement, and the other end to
a body. In between the environment and body are 10-15 bodies, which
make up segments of the rope. These are all joined using HingeJoints.
The simulation seems to work for a few seconds, but after that, the
rope goes nuts. It seems that the joints stretch apart then bounce
back, causing the rope to go a little epileptic.
Any ideas on how to do a better rope simulation? I am new to ODE, so I
may have missed something.
-Sw.
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