Hi guys,
I've been trying to put together another example along the lines of
tutorial3.py, but including trimeshes. Attached is what I have right now.
1) I don't really know anything about OpenGL. Is there some way to
make the trimeshes not coal black, but have some kind of shading, to
make it clearer what's going on? I could just used glutSolidOctahedron
but it seems like using the getTriangle() function would be better in
terms of testing and code coverage :)
2) Sometimes the simulation just "explodes" all of a sudden, and I get
a ton of LCP internal errors.. any idea why?
Ethan
|