From: Ethan Glasser-C. <gl...@cs...> - 2009-08-19 00:06:26
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Leo Rocha wrote: > On Mon, Aug 17, 2009 at 7:28 PM, George<pin...@gm...> wrote: >> Well, I think I found the solution. The plane defines a ground-like >> object and not a paper-like infinitely thin surface as we're used to >> from math. So when the top_rail is used, the simulation assumes the >> ball is inside that ground object and goes crazy. > > Hae you thought about that the surfaces are orientable (mathematical > analysis) and that the vector is different from one side and the > other? that is why acts like if it is solid in one side and a surface > in the other. That said, I think it does behave like George says in the sense that it isn't infinitely thin, but instead infinitely deep. That's why it shoots up so fast at t=0, even when there's no force on it. Ethan |