From: <a....@in...> - 2007-02-21 20:29:21
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Hi=21 I am making a 2D gravity shooter, and not sure how to integrate pixel-perfect collision (a terrain) into a simulation. I read that a collider could be plugged into ode. How can this be done? The terrain images the game generates are quite large (max. 2048*2048), so I welcome optimization ideas too:) Thanks very-very much in advance for any help. Andras |