From: Fred B. <fl...@ys...> - 2006-02-21 05:46:42
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I just wanted to check: At the moment, in PyODE, there is no (quick for spaces with many objects) way to do check for collisions between objects in two different spaces (like the collide2 function available in the C API of ODE) right? I was going to put static world things in one space, and dynamic things in another space and do collide2 between them, putting them in one space seems to waste so much time doing collision between static things that it is faster to just use nested for loops to check the various pairings... (static, moving) (stopped, moving) (moving, moving) (where stopped are those that have body.enabled set to false) |