From: Matthias B. <ba...@ir...> - 2006-01-17 09:14:04
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Simon Wittber wrote: >>> I want to simulate a rope in ODE. >> I've made the simulation much better, by reducing the world.step time >> to 0.01, and iterating it 10 times. It's killed my performance though. > > Problem solved. I added more mass to the rope segments, and the > simulation stabilised. Does it really look like a rope? A hinge can freely rotate around its axis, so I'd expect such a "rope" rather to look like a chain. Did you do any special stuff to get it more "rope-like"? - Matthias - |