From: Simon W. <sim...@gm...> - 2006-01-17 04:03:21
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I want to simulate a rope in ODE. I am using a hinge joint, to constrain the rope to the z axis. I attach one end of the rope to the environement, and the other end to a body. In between the environment and body are 10-15 bodies, which make up segments of the rope. These are all joined using HingeJoints. The simulation seems to work for a few seconds, but after that, the rope goes nuts. It seems that the joints stretch apart then bounce back, causing the rope to go a little epileptic. Any ideas on how to do a better rope simulation? I am new to ODE, so I may have missed something. -Sw. |