From: Matthias B. <ba...@ir...> - 2006-01-09 21:26:17
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Simon Wittber wrote: >>Of course, the best solution would be to switch to a true 2D simulator >>as this one could be much more efficient than a full 3D simulator >>projected back to 2D. > > Thanks for the feedback. I agree, however, I cannot find a 2D > simulator. Do you know of any such thing? No, sorry. > Before I started using ODE, I started coding a 2D simulator using > Numeric. However, my knowledge of physics is not enough to finish the > job. Well, as long as ODE does the job without being the bottleneck in your game there's probably no need to write a new simulator anyway. By the way, don't forget to post a message when you've finished the game... ;) - Matthias - |