From: <th...@po...> - 2005-09-26 07:16:38
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Hi, I have problems with setting up collision between GeomTriMesh and GeomSpher= e. I have a list called "verts" with my vertices and a list called "ind" wi= th indices. It look that they're ok, because it is drawn as I want it to be= drawn with glVertexPointer/glDrawElements.=20 That's all about trimesh geom in my code: trimesh=3Dode.TriMeshData() trimesh.build(vert,ind) trimeshgeom=3Dode.GeomTriMesh(trimesh,space) And then I place a sphere over it and it just falls through the mesh, witho= ut any collision (of course sphere has it's body and geom). What should i d= o to make this work? Should the indices or vertices be in some specific ord= er? I took the collision callback function from Tutorial 3. Greets, Przemek Muller ---------------------------------------------------------------------- Sa niesamowite, zobaczysz... ;-) >>> link http://link.interia.pl/f18b9 |