|
From: brett h. <bha...@ya...> - 2004-10-05 05:30:54
|
body.getRotation() seems to return a long list of values that must be carefully mapped to a
matrix. Is there a way to get a simpler value like a vector or quat of a body's rotation? I'm
following tutorial3.py here is how its getting and setting rotation.
R = body.getRotation()
T = mat4()
T[0,0] = R[0]
T[0,1] = R[1]
T[0,2] = R[2]
T[1,0] = R[3]
T[1,1] = R[4]
T[1,2] = R[5]
T[2,0] = R[6]
T[2,1] = R[7]
T[2,2] = R[8]
T[3] = (x,y,z,1.0)
glPushMatrix()
glMultMatrixd(T.toList())
-brett
_______________________________
Do you Yahoo!?
Declare Yourself - Register online to vote today!
http://vote.yahoo.com
|