Hi Craig,
I've responsed in the Python-Mac list as well, I'm just copying the
message if anybody else is interested. The online Apple tutorials
*are* outdated, but the bundled examples are not.
You can have a look here: http://orestis.gr/en/blog/2008/05/17/pyobjc-hello-world/
and download the project. As I've said, you don't have to use Obj-C,
you can do 99% of your development in PyObjC. Interface Builder will
pick up your outlets/actions, if you have Xcode open. You can define
an external editor if you don't like editing in XCode.
Regards,
--
Orestis Markou
or...@or...
http://orestis.gr/
On 18 Ιουλ 2008, at 4:58 ΜΜ, Craig Marshall wrote:
> Hi - I'm new here,
>
> I'm not sure this is the correct place to ask the following question,
> if it's not, apologies - please let me know and I'll ask elsewhere.
>
> Here's the tutorial I'm talking about:
> http://pyobjc.sourceforge.net/documentation/pyobjc-core/tutorial/index.html
>
> I'm getting stuck at the step that says "Proceed with the instructions
> as lined out in Apple's Developing Cocoa Objective-C Applications: a
> Tutorial, chapter 3, just ..."
>
> It links to an apple cocoa tutorial which seems to have been heavily
> updated since the pyobjc tutorial was written. I don't quite know
> which sections I'm supposed to follow. Specifically, I don't know how
> to link up / define the object "outlets". I'm thinking that I've got
> to open up Xcode and delve into Obj-C (which is don't want to do,
> hence the usage of pyobjc)...
>
> I hope this makes sense and that someone can help me.
>
> Thanks,
> Craig Marshall
>
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