[Pyobjc-dev] Playing with pyobjc graphics: CycleLab
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From: Dinu G. <gh...@da...> - 2003-01-11 10:38:34
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Hi, I'm most impressed how easy it is to do some graphics programming using PyObjC! I revisited a former little project of mine, that was first proto- typed in Python, then written in Obj-C as a screensaver module (it is still available, but strangely not running anymore on OS X > 10.1). Now I've backported the crucial bits to Python again (but using na- tive Cocoa graphics), mostly to see if the graphics is reasonable and in terms of coding it certainly is. About performance I can't say much now, though. Here something for your entertainment, put in a temp. place, unless you deem it interesting enough to deserve a more prominent home: http://python.net/~gherman/tmp/CycleLab.tgz - source http://python.net/~gherman/tmp/CycleLab.jpg - screenshot http://python.net/~gherman/tmp/CycleLab.mov - movie, 1 min, 116 K http://python.net/~gherman/#TimeCycler - screensaver All this makes me wonder if it would be an all-too-perverted idea to try writing something like an wxPython interface to Cocoa (using PyObjC!)?! But I heard rumours, Robin Dunn was already working on a native port... Regards, Dinu -- Dinu C. Gherman ...................................................................... "I want to put a ding in the universe." (Steve Jobs) |