Re: [Pyobjc-dev] Compile problems under Leopard
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From: Ben A. <be...@ar...> - 2007-11-21 03:41:19
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> Hmmm, so...then I suppose the bug with Macports is that it's trying to > build it as a dependency of py-game at all? It depends on what the MacPorts policy on such things is; I believe in the past they've always relied on their own build of Python and associated libraries. They may continue doing so on Leopard. The problem that you will run into is that the pyobjc package in MacPorts currently has no maintainer, so if you want to get it changed (for example, by updating it to pyobjc2), you'll probably have to do the work yourself or wait for someone in a similar predicament to do it for you. > Maybe I can modify the py-game portfile myself and remove the pyobjc > 1.4 dependency. That will give you a pygame in MacPorts' package folder rather than the system package folder; this is not the right thing, but it may get you closer to being able to ignore the problem -- or it may not work at all. Depends on how complex pygame is. -- <http://artins.org/ben> "It takes a great deal of bravery to stand up to our enemies, but just as much to stand up to our friends" -- Albus Dumbledore |