CC'd to list for future reference...
For mixed colors, you need to use the same trick (separate objects). =
However, if you want the spheres to have a uniform color, in which case =
you can "set sphere_color,white" etc., without having to create separate =
PyMOL's internal raytracer isn't likely to support perspective any time =
soon. Instead, I recommend using PovRay.
> Subject: Re: [PyMOL] different transparencies
> DeLano, Warren wrote:
> >Because of the way settings work in PyMOL, you will need to=20
> split your spheres into different objects in order to get=20
> this to work.
> >Try the following script:
> >load $PYMOL_PATH/test/dat/pept.pdb
> >create cpy,pept
> >show sph,pept and name ca
> >show sph,cpy and name n
> >set sphere_transparency,0.5,pept
> > =20
> Hi Warren.
> Thank you for hint. Excuse me I reply directly, but I think=20
> you are the=20
> best information source in this field. Could you hint me also how to=20
> hack if I want to have different color for sphere and sticks=20
> to the same atom (I want to use transparent sphere colored by element=20
> and black sticks).
> I wonder if built-in raytracer can render in perspective mode in near=20
> Michal Bozon
> > =20
> >>I would like to have some spheres transparent, but some=20
> spheres leave=20
> >>opaque. Or to have spheres with different transparencies. Is=20
> >>it possible?
> >>Michal Bozon
> >> =20
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