From: Jordan W. <jwi...@gm...> - 2012-11-11 05:46:59
|
Hi List, I figured out a hack way to fix my last question. That's ok, because I have another one. In my movie I have some objects with multiple states, and some objects with one. Is there a way to use mset (or in my case madd) for the multiple state objects and disregard the other objects? For some reason mset and madd when working with multi-state objects using this command: mset 1 -10 x10 is giving the multi-state objects ten frames but then appending the single-state objects an additional 10 frames. Does anyone know if this can be done? sorry to spam the list, Jordan |
From: Jordan W. <jwi...@gm...> - 2012-11-11 05:56:22
|
Sorry, I found the answer to my own question. madd 1 -10 If you don't use xframes, then it won't add additional frames to single-state objects. I can't quite figure out the rationale for that but if you already have pre-loaded states before you use mset, you can't request additional frames. However if I didn't want to map 1 state to 1 frame, this makes it impossible. For instance #show each state for 3 frames madd 1 -30 x90 seems impossible now, but close enough, Jordan On Nov 10, 2012, at 11:46 PM, Jordan Willis <jwi...@gm...> wrote: > Hi List, > > I figured out a hack way to fix my last question. That's ok, because I have another one. In my movie I have some objects with multiple states, and some objects with one. Is there a way to use mset (or in my case madd) for the multiple state objects and disregard the other objects? > > For some reason mset and madd when working with multi-state objects using this command: > > mset 1 -10 x10 > > is giving the multi-state objects ten frames but then appending the single-state objects an additional 10 frames. Does anyone know if this can be done? > > sorry to spam the list, > > Jordan > > |