Hi Vaheh,
there should be no color difference, apart from lighting effects. Ray
tracing always draws cylinders for mesh, real-time rendering supports
lines and cylinders.
Real-time rendering and ray tracing should be almost identical with
these settings:
PyMOL> set use_shaders
PyMOL> set mesh_as_cylinders
PyMOL> unset mesh_radius
PyMOL> unset ray_shadow
Notes:
- mesh_radius only applies to ray tracing and only if not 0.0, use
mesh_width to control for both rendering engines equally
- mesh_as_cylinders only available with shaders
If you still don't get the same, please send screenshots.
Cheers,
Thomas
Oganesyan, Vaheh wrote, On 09/03/13 19:47:
> PyMOLers,
>
> Upon ray-tracing PyMOL v1.6.0.0 (Linux 64 bit) changes the color and
> the mesh line width of the electron density maps. How can I disable
> this metamorphosis?
>
> Thank you.
>
> Vaheh
--
Thomas Holder
PyMOL Developer
Schrödinger Contractor
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