## RE: [PyMOL] PyMOL input for the Mac and movie question

 RE: [PyMOL] PyMOL input for the Mac and movie question From: DeLano, Warren - 2002-09-09 17:57:13 ```Scott, > From: Scott Classen [mailto:classen@...] > OK I am now trying to make a movie and I have a question > I start the movie out like this: >=20 > mset 1 x72 > mdo 1: turn x,5; turn y,5 > mdo 2: turn x,5; turn y,5 > mdo 3: turn x,5; turn y,5 > mdo 4: turn x,5; turn y,5 > mdo 5: turn x,5; turn y,5 > etc > etc >=20 > So I've made a 72 frame movie with 5 degree rotations about=20 > the x and y=20 > axes. If I'm thinking about this properly the molecule should=20 > be in the=20 > exact same orientation at the end of the movie (i.e. = 72x5=3D360degrees)=20 > however this is not the case. Why? No it won't because you're not rotating 360 degress. Instead, you're = splitting 720 degrees of rotation about two axes which are constantly = changing (relative to original orientation). Try this instead: mset 1 x72 movie.nutate 1,72,20 >=20 > Warren, > could you make available the script you used to make the lambda=20 > demo movie that came with PyMOL? This would help greatly with my=20 > understanding of how to do more complicated motions in PyMOL. >=20 On the mac version (only?) I think it can be found in = examples/devel/D01lambda.py (or something similar). Cheers, Warren ```

 RE: [PyMOL] PyMOL input for the Mac and movie question From: DeLano, Warren - 2002-09-09 17:57:13 ```Scott, > From: Scott Classen [mailto:classen@...] > OK I am now trying to make a movie and I have a question > I start the movie out like this: >=20 > mset 1 x72 > mdo 1: turn x,5; turn y,5 > mdo 2: turn x,5; turn y,5 > mdo 3: turn x,5; turn y,5 > mdo 4: turn x,5; turn y,5 > mdo 5: turn x,5; turn y,5 > etc > etc >=20 > So I've made a 72 frame movie with 5 degree rotations about=20 > the x and y=20 > axes. If I'm thinking about this properly the molecule should=20 > be in the=20 > exact same orientation at the end of the movie (i.e. = 72x5=3D360degrees)=20 > however this is not the case. Why? No it won't because you're not rotating 360 degress. Instead, you're = splitting 720 degrees of rotation about two axes which are constantly = changing (relative to original orientation). Try this instead: mset 1 x72 movie.nutate 1,72,20 >=20 > Warren, > could you make available the script you used to make the lambda=20 > demo movie that came with PyMOL? This would help greatly with my=20 > understanding of how to do more complicated motions in PyMOL. >=20 On the mac version (only?) I think it can be found in = examples/devel/D01lambda.py (or something similar). Cheers, Warren ```