From: Ioannis R. <riz...@eb...> - 2020-01-30 14:32:16
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Hello! I have been trying to ray trace stick representations with transparency (i.e. stick_transparency = 0.5). Although surface transparency is visible in ray tracing, transparent sticks always appear opaque in the rendered image. Is there a way to resolve this? Note that in OpenGL, stick transparency appears normal; the problem is only in ray tracing. Thank you very much. All the best, Yannis |