From: Thomas H. <tho...@sc...> - 2013-09-04 13:58:50
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Hi Vaheh, there should be no color difference, apart from lighting effects. Ray tracing always draws cylinders for mesh, real-time rendering supports lines and cylinders. Real-time rendering and ray tracing should be almost identical with these settings: PyMOL> set use_shaders PyMOL> set mesh_as_cylinders PyMOL> unset mesh_radius PyMOL> unset ray_shadow Notes: - mesh_radius only applies to ray tracing and only if not 0.0, use mesh_width to control for both rendering engines equally - mesh_as_cylinders only available with shaders If you still don't get the same, please send screenshots. Cheers, Thomas Oganesyan, Vaheh wrote, On 09/03/13 19:47: > PyMOLers, > > Upon ray-tracing PyMOL v1.6.0.0 (Linux 64 bit) changes the color and > the mesh line width of the electron density maps. How can I disable > this metamorphosis? > > Thank you. > > Vaheh -- Thomas Holder PyMOL Developer Schrödinger Contractor |