|
From: Robert I. <imm...@gm...> - 2006-04-04 21:44:00
|
Paul, I'm actually quite interested in an answer to this question as well.=20 An example of what I have been able to do is this: http://kinemage.biochem.duke.edu/~immormino/neca_new.png I like using this type of rendering to look at a protein cavity from inside the protein. For me it has been helpful in presenting the VDWs interaction of ligands in the pocket. To render this picture: set surface_color, slate set ray_interior_color, grey set transparency, .3 set transparency_mode, 0 ray The one thing that kinda bothers me with this approach is that transparency_mode=3D0 is called fast and ugly in the GUI. But this is the only way that i have found to get this effect. Other ( better ) suggestions would be appreciated. -bob On 4/4/06, Paul Wilhelm Elsinghorst <pa...@un...> wrote: > Hi folks, > > > what I did for now is that I selected a subset of residues that sit arou= nd > a cavity. Then I showed the surface of the original protein inside the > selection to get only the inside surface of the cavity. Now it looks sort= of > like a hose with inside and outside just as I wanted. > > > Now I'd like to raytrace this and I find no texture on the outside surfa= ce, > which is actually just the back of the inside. I put a picture on > http://pwe.no-ip.org/other/Pymol.png to illustrate my > problem. See how the inner surface has texture and its back doesn't! > > > How can I get this fixed? Any ideas? > > > Paul |