For some reason, lines appear crisp from one angle, and strangely distorted from another angle (it's about 180deg for both -- think dark vs. light side of the moon: there is a crossover point). Here are links to two screen shots that show the problem:
I have tried respositioning the lights (in the screenshot they're at the 6 faces of the box, marked by blue balls), but it doesn't change the viewing angle at all, only the shade of the lines. I have tried messing with the specular and spec_direct settings, but that only caused the lines to disappear completely (or rather, turn completely white). I also tried changing the ambiance settings, but that only changed the hue of the lines.
I would really appreciate some help if anyone knows how to fix this. Thanks!
Oh, and for reference, here's my system information:
This Executable Build integrates and extends Open-Source PyMOL 1.3.
OpenGL graphics engine:
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 9500 GT/PCI/SSE2
GL_VERSION: 3.2.0 NVIDIA 195.36.24
Detected 8 CPU cores. Enabled multithreaded rendering.
I recently went pack to 1.3 as I was getting __very__ slow load times with 1.4.