If you turn off stick_use_shader you will get slower and less pretty on screen rendering. I suggest keeping that one enabled.



On Sunday, October 14, 2012, Florian Nachon wrote:

On 14 oct. 2012, at 15:59, Jason Vertrees <jason.vertrees@SCHRODINGER.COM> wrote:

> Florian,
> This is a bug with OS X 10.8 and later. It also appears on some different combinations of hardware. Anyhow, the fix is easy, and this will be automatically fixed in our next release:
> set cylinder_shader_ff_workaround, 1
> Cheers,
> Jason

Thank you Jason,

I also found that setting "stick_use_shader" off does the trick :-)


Jason Vertrees, PhD
PyMOL Product Manager
Schrödinger, Inc.

(e) Jason.Vertrees@schrodinger.com
(o) +1 (603) 374-7120