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Pygame3D / Blog: Recent posts

Documentation - Version 0.0.3

The Scene->Object->Component layout is in it's final stages, and I have written up documentation for most of the currently implemented features. The tutorial section will not be completed until Version 1.0.0, when there is a reliable layout library-wide. Planned for Version 0.0.4: lots of testing, profiling, and bug-fixing, as well as better-defined algorithms.

Posted by Thomas Boland 2014-07-18

The Pre-processor - Version 0.0.2

I have come up with a new rendering algorithm that seems to work well enough for now. Still needs to be thoroughly tested, but will do the job. In the next update, I will implement a Scene->Object->Component structure that is only loosely used in the current version. I will also include documentation in the version 0.0.3.

Posted by Thomas Boland 2014-07-18

The Beginning - Version 0.0.1 released

After about a day of studying equations and algorithms, I finally have the first working version of Pygame3D. Since none of you know what this is, it is an extension to the Pygame library to easily render 3D scenes, which will increase in complexity as the project evolves. Currently, the project includes a loading feature to load proprietary object files, as well as a rendering algorithm. Already planned for version 0.0.2 is a pre-processor to put objects in the correct rendering order, and a texture option for faces.... read more

Posted by Thomas Boland 2014-07-18