updated includes
Merge remote-tracking branch 'origin/develop'
set traceLevel to 0 because of release
added line break to the end
set default target as release
restructured info files
removed test audio file
removed test audio file
removed 3rd party manual
updated installation files
added saved and capture files to be cleaned
added screen capture function
background parameter to text display functions
code refactoring
new game save and load feature
image with finer contour (thx for Bazsi)
set_mode function itself does not restore the frame of the window in Windows
updated windows installation howto
updated license info
updated screenshots
updated installation instructions
Renamed undo message
setup modifications and new README.md file
additional optimalisation on computer's move
owner change of areas is evaluated
improved next move calculation, default auto focus set to True
restarting game with button should move all mepples back to base
versatile implemented player skills
slight optimalizations
Added getFirstMeepleByStatus function
extension of pgu gui select: disabled options cannot be selected
ultra play skill depends on trace level and added restart
removed unused function
fixed pseudo and undo move
undo move
improved AI
undo support
fiexed board analysation - actual player should be involved
improved board evaluation
last step is taken into consideration during pseudo steps
do not change to next step if it is the last one
added end game check during pseudo steps
docstrings
analyise check state, multi gain analysis
analyisis depth more than one is to slow, unused
new player strategy enum
computer move analysis with more than one depth
player.addScore renamed to lastScore
meepleOperationsDict replaced by tile.meepleOperations
analysis depth increased to more than one (pseudoScore not working yet)
preparations for computer step analysis with more than 1 depth
removed unused skeleton function
removed unused import
docstring modifications
added meepleOperationClass
removed test option, added player member to tile
fixed tile status get
get_player function header
tiles' steps stored
additional type hints
card/tile can have SKIPPED status in case of unmatched situation
added tiles list to separate tiles dictionary
added full screen display mode
step member moved to gameBoardClass
fixed syntax error with unpacing a Tuple
preparation for analysis with depth
modified docstrings
docstrings, refactored code
renaming some variables
playing with trace levels, docstrings, temporarily default ELITE player skill, code refactoring
bug fix: subtile_len not found
additional test cases
renamed miniPlayer class to meeple
code refactoring
code refactoring
never used
subtile_width and subtile_height defined only in SubtileCoord
added docstrings
phase1
improved advancedSubtileSearch function in speed (~4x quicker)
simpleSubtileSearch trace