Re: [Pybem-developers] Re: base36!
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From: Adrian S. <fo...@ii...> - 2002-06-25 14:23:56
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On Tue, 25 Jun 2002, Anthony Briggs wrote: > At 8:52 PM +0800 25/6/02, Adrian Smith wrote: > >On Tue, 25 Jun 2002, Anthony Briggs wrote: > > > At some point, Adrian said: > > > >The PLY package you emailed me the pointer to looks excellent. > > > >Much better in Python using introspection than in C > >> >(where you had to create a file, run it to create source code, > >> >then compile the source code, .. egghh!) > >> > >> The things that drew me to it were: > >> > >> a) it's been extensively debugged (by a CompSci class, no less) > >> b) it has reasonable documentation, and a fair few examples > >> c) it has a lot of testing modules, which should serve as additional > >> documentation. > >> > >> Hopefully we should be able to get something off the ground fairly > > > quickly, as far as items and skills. > > > > >Yes, it is very clean and clear. > >Not just a wrapper of lex/yacc but done better! > > > >I'm almost inspired to get onto it.. > > Almost? ;) I'm planning on doing some work on items/skills. But I've > got some washing up to do first. I'll work on that if you do some > parser writing ;) > > And a thought: we could make some kind of skill/production based game > (instead of Boojum) as a test. Something like - whoever builds a > certain sort of building (a cathedral?) in a city wins that city, and > a certain number of cities wins the game? The catch being that you > need skills/raw materials to build, and there's a build heirarchy, so > you can't just whack up a cathedral... Maybe this'd be interesting > without combat (ie just raw production). > > Ant > ps. Just realised this should be on the developer's list. > > pps. Did I tell you I had some emails from a guy trying to set up > Thera? It worked, so I guess it passes one test. Though I haven't got > any feedback from him yet as far as what he found hard, and what he > didn't. > -- > ---------------------------------------------------- > HyPEraCtiVE? HeY, WhO aRE YoU cALliNg HypERaCtIve?! > aB...@Ii... > ---------------------------------------------------- OK, deal, you do the items/skills and I'll do a parser. We should be able to read in the items/skills from an XML file. Adrian |